The Java Handbook Paperback – March 22, Designed for all programming levels, this book covers the right topics and provides executable code examples for them. Includes lessons on advanced Java features such as multi-threading, networking, and GUI programming. The Java Handbook book. Read 2 reviews from the world's largest community for readers. One of our customers' favorite Java books, by one of the best Java. Java Handbook by Patrick Naughton, , available at Book Depository with free delivery worldwide.
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In The Java Handbook, author Patrick Naughton--one of the world's foremost Java developers--shows users of every skill level the ins and outs. Reference, Java 2: A Beginner's Guide, Java 2. Programmers This book covers all aspects of the Java programming language. Part 1 presents an .. Java was conceived by James Gosling, Patrick Naughton, Chris Warth, Ed Frank, and. download a cheap copy of The Java Handbook by Patrick Naughton. One of our customers favorite Java books, by one of the best Java hotshots. Designed for all .
Core Java does a great job leveling that curve.
The discussion starts simply with some basic UML, intuitive examples and a discussion of classes and objects in Java. It then segues nicely into the Java flavor of OO, including class files and constructors. The chapter closes with some "Class Design Hints"; a set of best practices for creating good, readable, and reusable code.
Following the OO discussion the next few chapters build on the Java realization with discussions on inheritance, interfaces, and inner classes. The next four chapters contain a page development of graphics programming, including the major Swing components, fonts, working with colors, handling mouse and keyboard events, layout managers, applets, and strategies for deployment such as the browser, Java Web Start, and JAR files.
I was disappointed that the book made no more than a mention of JavaFX, which is now built into the core Java libraries and functions as a Swing extension. Returning from that colorful departure, the next chapter discusses exception handling, which transitions naturally into debugging tips, logging, and using a debugger.
That is followed by a chapter on generics programming. Even hard-core Java programmers have trouble with that topic but the discussion was developed with lucid precision.
The book also covers the new diamond notation introduced in Java 7 as part of "Project Coin".
The book then segues into a discussion of Java Collections and Maps, including some algorithms, and a brief overview of some of the older Collections and Maps such as HashTable, Vector, and Enumeration. The book concludes with a page chapter on Multithreading from the ground up.
The chapter starts with "What are Threads", continues with "Thread States" including a nifty state diagram, transitions through "Synchronization" and a discussion on race-conditions.
That is followed by some discussion of the java. Then an introduction to Executors and thread pooling, "synchronizer" components, and an excellent discussion of the SwingWorker concept using threads to ensure the Swing UI remains springy and responsive.
Table of contents Part 1 For beginners: Part 2 Advanced Java features: Part 3 Package-by-package API illustrations: Part 4 A definitive example - appendices: Rating details.
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