Android user interface development pdf

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3 Android UI: Layouts with View Groups and Fragments. 38 .. His areas of interest include mobile application development in Android, JEE architecture and . CSE Mobile Application Development UI Support in the Android SDK See: – wm-greece.info 5. PDF | The paper describes the design of a web based intelligent tutoring system for teaching Android Applications Development to students to overcome the.

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Android User Interface Development Pdf

Android User Interface Development. Beginner's Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available?. “Android User Interface Design is a truly excellent book, written by one of the most “Design was never part of a developer's job until mobile app development . An Android UI is conceptually similar to a common HTML page. •. In a manner .. on Sept 8, wm-greece.info

Within the Android Studio welcome screen click on the Start a new Android Studio project quick start option to display the first screen of the new project dialog. Enter LayoutSample into the Application name field and ebookfrenzy. In previous examples, we have requested that Android Studio create a template activity for the project. We will, however, be using this tutorial to learn how to create an entirely new activity and corresponding layout resource file manually, so click Next once again and make sure that the Add No Activity option is selected before clicking on Finish to create the new project. The next step in the project is to create a new activity. This will be a valuable learning exercise since there are many instances in the course of developing Android applications where new activities need to be created from the ground up. Begin by displaying the Project tool window using the Alt-1 keyboard shortcut.

This is good because all the important content about the topic in one place and you just have to read it. This tutorial has more topics and information than the tutorial from Google, so if you are looking for an in-depth tutorial, this is one the. If you want to get the most from it, you will need quite a lot of time to read it from start to finish. It can be a great source if you need to consult a given topic in detail. Video Tutorials Series I find video tutorials less useful except when they teach design, animation, or any other visual topic but for many people they are the preferred way of learning.

If you belong to this group, you will love this series of video tutorials. Similarly to the previous two tutorials, this series covers everything from absolute beginner level to advanced topics.

The first two tutorials in this list are book-like but if you want something more authentic you could print them. Even better, a pdf tutorial, like this one , is a much better option. Similarly to the previous resource, this one might not be very up to date but it does cover the major principles of Android programming.

This is one more general tutorial that covers Android development from beginner level to advanced. Game Development Series If you have some knowledge about Android but you want to delve into games development, this series of video tutorials is a great start. The series starts with the very basics of Android and Eclipse but my personal feeling is that if you are a total stranger to Android, the journey will be too hard. From what I saw, the series mentions general Android as well, not only game development.

For some of these topics you can find information in the general tutorials as well but if you want more detail, this is for you. In this tutorial you will learn how to set up the action bar, how to add actions, how to split, hide, and overlay it, as well as how to add navigation. You will also learn about action bar interactivity, such as how to handle clicks on its items and to use action views.

In such cases you need to know how to handle this data. This tutorial leads you step by step in the world of XML parsing. It also helps you create a parser that will look like the one shown in the next screenshot. This shows that application which have led to a shift from the traditional learning development in formal education or mobile learning has a experience to an enhanced learning experience [11][12][13]. The advancement of mobile learning and there is a demand in the market for it, but it is seen as technology can improve continuous individual learning [17].

According to the NMC Horizon Meanwhile, the benefits of mobile learning are that it is Report [2] there is a need for development of mobile learning portable, flexible, convenient, and user friendly [18].

Thus, technology, which leads us towards the development of with the above listed effects of m-learning, the researcher plans to investigate whether mobile learning supports between the user and the environment [29].

While the previous usability of an application by every user. Specifically there are A good and effective UI enables a user to be constantly technical issues such as small display size and resolution, aware and attentive towards the object and subject of the small keyboard size, short battery life, limited performance application [9][12][30].

This implies that the UI is the start of due to storage, memory size and processor, and multiple every available app by involving all types of media regardless different browser standards and operating platforms for of whether it is on a computer or mobile device smartphone, different devices [19]. However, it is also noted that mobile tablet, etc. According to The Eight Golden Rules of User Interface In terms of design, critical and careful analysis of how [5], a few important criteria required in the development of existing mobile learning applications could be used to match effective UIs: specific learning objectives is essential to ensure the success of any mobile learning implementation [18].

For example, and evaluation of their own mobile device is important in consistency in color, size, type of font, logo order to ensure proper use of their device as a supporting tool arrangement, and capitalization. Mobile application which are associated with them. Web environment. There are four that would direct or aid user during interactions. For advantages in utilising web applications; 1 optimising a example, during an online download, the user would website is usually cheaper than developing a new app, 2 it is be given instructions starting from the process of an independent platform; with a single website layout, it can product selection until the payment stage.

It is from the beginning stage.

This enables the user to be more permission to control the interface according to their comfortable while using the application on a mobile device needs. Every store or market has a few common [8]. Another UI guideline which can be referred to is the categories such as education, games, entertainment, photography, and news.

Southampton US. Newcastle Australia UNC. These guidelines clearly cited significant points in terms B.

Context of use of designing effective UIs. They all agree that it is important to have a consistent approach to colour, size, logo, etc. In addition, the information should be straight to the environment, all combined in one table Table II. These five point and essential facts and information should be easy to aspects were divided into a few suitable elements according view. However, these guidelines have a clear gap, From the results of Table I and Table II, it can be which will be covered in this paper considering educational summarised that each application has some similarities in domain.

The following section presents the methodology appearance in menus, news, events, maps, university used and the analysis. At least 6 to16 main menu items are required on the This study was implemented in two stages by utilizing the landing page of each application. The design. Content must use simple and compact straight to context of use and requirements, which focused on the the point language. Do not use many levels of sub-menu. The second stage 5. Priorities design pattern in the form of spring board first stage.

Stage one will be discussed in this paper while the and list menu to facilitate the process of learning second stage will be published in a future paper. A combination general knowledge and application A. Planning and scoping knowledge is required. This research involved two types of Smartphones; HTC 8. Integration with web apps or third party software M8 with Android 4. Notification is an important element which needs to 6. These were selected based The need for two way communication between on their OS's ability in mobile application management and a application and user has to be strengthen research on Smartphone market reported that they were TABLE I.

Menu: background. Up to Learning Affordances Clarity of purpose skill required cloud connection and Straight to the date integration Content: social feeds menu on point cloud and feed.

Have news, would be like this direct UNC simple Menu: information for app. Easy to interact 10 Main menus on Content: A simple UI which Clear and social up to date and with content and the left of the page. Simple and is very straight simple location guide menu this app have a clear Does not include in easy to forward.

Learn UI Design: The Complete Online Video Course

Must click NCU to guidance students direction in term depth learning understand. More of Menu: page to menu 16 sliding iconic A heavy UI.

Simple selection menus in the middle Content: Interaction looks Content: A very straight of landing page and 4 Compact and messy and unclear 17 main menus Simple and forward UI.

The shortcut menu in the lengthy interactivity. Well icon on the landing easy to advantage; has a UK bottom. Hidden Menu: organized for social UCS page. Information is understand.

A nice are on the landing Lengthy and on the bottom bar. The US feature of this app is page to provide compact. Video and event on easy to UHS information space is available on the current news for Menu: Clear landing page.

An attractive and Minimal information 8 main menu icon , modern UI. Social KCC understand. U C U C S informative facility. Task 6 main menus on the A modern UI which Content: A news menu for landing page, 7 slide facilitates Simple and user to follow x x x x x x x x x x menus to facilitate interaction. Unique Interactive map MU understand. An event menu and does not need directories. A notification to Standard UI spring x Content: alert students board design pattern Simple and App related to 12 main menus on with logo on landing x x x x x x x x x x x x easy to explicit knowledge the landing page and page.

Dynamic UA understand App related to additional 5 menus interaction with Menu: student x x x x x x x x x x x on second page. Integration of live Facebook x x x bottom of the page. Menu: map with other You Tube x x x x x x x x Have multimedia and Simple and multimedia Twitter x x x x x x sharing information meaningful components made Flick, Picas etc.

Designing a User Interface using the Android Studio Designer Tool - Android 6

Contact 18 selected menus; 9 Content: A dynamic and information form, x x x x x x x x x x DU on the landing page Simple and modern UI with number etc. There are two principal outcomes of pattern AP the analysis; 1 the results of research on existing mobile app Uses icon represent UIs, and 2 the results of categorisation of existing UI x x x x x x x x x x menu guidelines.

The positive impact of these outcomes can App can be used with one hand x x x x x x x x x x x x provide a new dimension to the UI itself, especially in the Organizational environment development of new UIs. Once the categorisation was Two way completed by taking into account the two findings, the 10 UI communication Elements were highlighted for future UI development.

Each x x x x x x between user and element has its own characteristic and they promise app flexibility based on the context of use in the development of Content structure UIs. These were used as a point of reference Directional Top down interaction, Sequences of action, and compared with the selected 12 applications.

Android - UI Design

It also enables the application to be stopped, started and resumed V. The systematic analysis followed in this research helped The second element is simplicity, which encompasses to verify the characteristics of a mobile learning UI by three characteristics. The first characteristic is to reduce analysing and aligning the four existing UI guidelines in memory load by use of a simple design arrangement content, relation to twelve existing mobile learning applications.

The menu etc. The second is a minimal design and develop a mobile learning application using the information feature with compact information, which is new sets of guidelines.

In order to prove the effectiveness of concise so that the user does not need much time to read it. This study was limited to the examination of only The third element is directional, which means the twelve applications.

By considering a greater variety and ability of an application to navigate the user through a step- number of applications, further study will examine the by-step process or menu, or any procedure which requires applicability, utilisation and generalisation of the 10 UI related information to be retrieved via the application. The fourth element is informative.

It is a crucial requirement to convey necessary and essential information and it is one of the most valuable features in UI. One of them is simple and [Accessed: Jun]. This requirement enables [2] L. Johnson, B.

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