Warhammer 40k inquisition codex pdf


40k Codex Inquisition - Download as PDF File .pdf), Text File .txt) or read online . drac Warhammer 40k - Codex - Adeptus wm-greece.info Uploaded by. Nom original: wm-greece.info Titre: Codex: Inquisition Auteur: Games Workshop Ltd. Ce document au format PDF. The Inquisition is the most powerful organisation of the Imperium's many branches. Its Inquisitors when using the rules for Choosing Your Army in Warhammer logo, 40K, 40,, Citadel, the Citadel Device, Stronghold Assault a Codex.

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Warhammer 40k Inquisition Codex Pdf

Imperium Adeptus, Inquisition and Custodes – Full 8th edition Leaks. May 31st, by Kirby · 8th Edition, Adeptus Astra Telepathica, Adeptus Mechanicus. I've always been disappointed with the Inquisition rules in 40k ever since a fully interactive iBook (requires iBooks for Mac or iOS) and a PDF. The Inquisition is an organization in the fictional Warhammer 40, universe. They act as the Warhammer 40, Codex: Assassins. Nottingham: Games Workshop. "The Thorians: Faction Sourcebook" (PDF). Inquistor Rulebook. Games.

I've changed quite a bit, but I've been so bad at keeping track that I don't remember much of it, suffice to say it's lots and lots of tweaks throughout. Here's the main things I can remember: Ordo Xenos now have Codex: Deathwatch as their chamber militant, which means I can ditch the chamber militant options no need, as the Deathwatch have plenty of toys and Special Issue Ammunition as standard. The Psyker Grade Delta Credo can now be applied to a Sanctioned Psyker, this allows a non-Psyker Inquisitor to bring a dangerously powerful sanctioned psyker to the field if they like. This is somewhat risky in that sanctioned psykers are not the most durable characters, unlike an Inquisitor that can be toughened up with lashings of wargear, but Wyrdvane Psykers can make them somewhat less explode-y. I've split up the relics into four sections, so that now each Ordo has specialist relics, but there are also some general relics that any inquisitor can take.

I have done all this for you; for your protection and the guarantee of a future for Mankind. And yet you accuse me of being a madman, you who have never had your sanity tested so sorely. What right have you to call me heretic and blasphemer, who have not heard the whisper of dark gods in your ear?

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You are weak. Human in your frailty. I am strong, and yet still you judge me. And yet you still judge me for my sins, you who art most sinful to the heart? Only the insane have strength enough to prosper; only those that prosper truly judge what is sane. The Imperium stands on the brink of destruction. Surrounded on all sides by unknowable threats, and tempted to ruin by the lure of forbidden knowledge, Mankind is but one mistake away from extermination.

This fate is averted only through the unsleeping vigilance of the Inquisition, steadfast agents who shield Mankind from the terrors of the stars, and the unthinking traitors within its midst.

40k Codex Inquisition

Its agents, the Inquisitors, command fear and respect in equal measure. They are creatures of myth as much of flesh and blood, relentless beings who descend from on high to pass judgement upon the mutant, the traitor and the heretic. Every Imperial citizen, from the poorest of underhive scum to the highest and wealthiest of nobles, has heard the tales of death and destruction, of the allseeing eye that condemns or absolves with impunity.

Inquisitors are as varied in appearance and manner as the myriad threats they face. They range in age from fiery young zealots to hoary old veterans who have fought in the darkness for centuries. Some wear ostentatious robes and symbols of their allegiance, whilst others shun the trappings of status. Inquisitors commonly carry a wide range of weapons and wargear, so as to be prepared for any threat they might face.

Some Inquisitors use outlandish weaponry, taken from defeated foes: exotic hardware, alien guns and Daemon-possessed weapons. Indeed, an Inquisitor is apart from the rest of Mankind in every way that matters.

By ancient tradition, his authority comes directly from the Emperor himself; there is no hierarchy to which he must answer, and he is beholden only to his fellows. More than this, a bearer of the Inquisitorial Seal can requisition any servant in the Imperium to assist in his mission, from the lowliest of clerks to entire Space Marine Chapters and Imperial Navy battlefleets.

Survival is the only goal for which Inquisitors strive; not personal survival, for they, more than any, understand that one life is meaningless when set upon the galactic scale. An Inquisitor labours for nothing less than the endurance of Mankind.

The Inquisitor is an arbiter of absolute truth. In his or her eyes, tradition is irrelevant, decades of blameless existence count for nothing, and ignorance matters not one whit. Though there are many thousands of Inquisitors scattered across the Imperium, such are the threats arrayed against Mankind that ten times their number could not hope to achieve lasting victory, or even meaningful respite.

Aliens crowd close, subverting and destroying whole worlds. All of these threats must be opposed and contained, by whatever means are necessary, and only Inquisitors have the breadth of vision and authority to do so. Where a planetary governor or military commander might perceive only an insurrection to be crushed, an Inquisitor will recognise the heresy of which that rebellion is but a symptom.

He will have the contacts and resources to root out alien conspiracies, bureaucratic corruption and the gene-seed deviances festering within hitherto blameless Space Marine Chapters. If perspicacious enough, an Inquisitor will be able to detect incipient disaster through analysis or instinct, excising the cancer before it takes root, whether in person or through the scalpel of the Officio Assassinorum.

Too often, however, his efforts are expended on a cataclysm already begun, one which can only be ended by the sledgehammer of the Imperial Guard or the horror of Exterminatus. There are no lengths to which an Inquisitor will not go in pursuit of his duty, no sanction too extreme. He knows that it is better for a billion blameless souls to perish alongside a single guilty fugitive, if it ensures the threat is ended.

Others have become so emotionally cauterised that they give the matter no more thought than they would when sweeping the pieces from a gaming board. Yet there are occasionally acts of mercy to balance those of murder. Inquisitors are not blind to the possibility of redemption. Virtue in the present can sometimes outweigh the evils of the past, though such reprieves are rare indeed.

Lesser men might believe that the means matter more than the end, but those who bear the Inquisitorial Seal know better. Perhaps in another time — another place — the men and women of the Inquisition would be considered as monstrous as the threats they oppose, but to judge them as such is to wilfully overlook a brutal truth: morality and compassion are luxuries that the Imperium can ill afford.

Steeped in atrocity though they may be, Inquisitors are the heroes their times require. Even the Inquisitors themselves have only the haziest of understandings as to how their organisation was founded, and must rely on hundreds of disparate and contradictory legends for guidance. Indeed, there is a branch of the Inquisition itself — the Ordo Originatus — dedicated to unravelling ten millennia of myths, exaggerations and lies. As the story goes, in the final days of the Horus Heresy, Malcador brought four men and women before the Emperor, individuals of unblemished loyalty, determination and strength of mind, who would serve him well in the years to come.

Beyond that one fact, the legends diverge, ascribing numerous identities to each of the four — some ludicrous, many credible and all utterly unprovable. Though it is widely known that the Inquisition exists, its deeds are all but impossible to trace.

Records are sealed, restricted or simply destroyed. Witnesses are silenced, suffer telepathic mind-wipe or are slain out of hand. Yet the signs are there for those who know how to look for them. Many Imperial scholars believe that the Inquisition played a pivotal role in such momentous events as the Second Founding, the Beheading and the Fall of Nova Terra.

There are gaps in official records that indicate whole branches of the Adeptus Terra have been put to the sword in the past, and who but the Inquisition have the authority to do such a thing, let alone disguise the act thereafter?

Most simply perish, their lifeless bodies later discovered in situations so damning as to call their character into question. The Inquisition watch over the Imperium — they do not care to be watched in return. Like-minded fellows gather together to investigate areas of mutual interest or concern, as bounded by one of the many Inquisitorial Ordos. Each Ordo waxes and wanes with the times, for many Inquisitors move freely between them according to where they judge the need to lie.

The greater the level of daemonic activity, the larger the Ordo Malleus becomes; in times of heresy, the Ordo Hereticus grows to match the threat. An Ordo can lie fallow for years, existing only as a historical curio until its field of study becomes relevant once more.

Such is the nature of the galaxy, however, that some perils — specifically those posed by the Daemon, the alien and the heretic — are ever-present.

Accordingly, the Ordos dedicated to combating them — the Ordo Malleus, the Ordo Xenos and the Ordo Hereticus — are considered Ordos Majoris, for their vigil is never-ending. Nevertheless, there are many scores of Ordos Minoris as well, lesser branches dedicated to more transient dangers. Association with one of the Inquisitorial Ordos is not a matter of absolute allegiance, for they are no more structured than is the Inquisition itself.

There is no formal demarcation, and Inquisitors investigate and act where they wish. Indeed, many Inquisitors would argue that to compartmentalise the foes of Mankind would be a tragic error, for all too often, the lines between disciplines are fine to the point of nonexistence. Just as a plague of mutation might originate from an alien infestation, a blossoming population of psykers might prove to be the vanguard of an imminent daemonic incursion. Membership of an Ordo is a statement of interest, a field of study.

If an Inquisitor declares himself a part of the Ordo Malleus, his fellows will know that his sphere of endeavour encompasses matters daemonic. He need seek no approval to do so, for an Inquisitor has no superiors, save those he chooses to acknowledge. There are sometimes elements of hierarchy to be found within an Ordo, albeit nebulous and highly informal ones.

These are marks of respect, rather than unconditional authority. Even within an Ordo, fields of endeavour seldom overlap completely. Each branch, after all, encompasses an almost infinite potential for study and investigation. Even so, Inquisitors sometimes band together into a loose association called a conclave. A conclave is assembled at the request of a respected Inquisitor, who seeks to pool the skills, knowledge and resources of his peers in order to oppose a threat too great for a single Inquisitor to face; an Ork Waaagh!

Most commonly, a conclave will call upon only a single Ordo, but it is far from unheard of for a conclave to include several branches of the Inquisition, if the situation requires it.

Members of the conclave seldom take a martial lead — such things are best left to the commander of whichever forces the conclave has requisitioned. Nevertheless, the conclave invariably sends a representative to oversee any military actions, and thus ensure that the focus of the mission is not lost in the heat of battle.

However, the same cannot be said for Inquisitors within a particular Ordo. Some Inquisitors believe that the enemy can only be fought with his own weapons, such as by employing sorcery against Daemons. Such disagreements are often presented as a conflict between radical and puritan philosophies, but the truth is much more complex. Few Inquisitors consider themselves either radical or puritan, though they are swift to label others as such.

A member of the Ordo Malleus might be quick to decry a colleague as radical for using forbidden lore to bind a Daemon to his will, little recognising that others of his Ordo consider him just as dangerous for daring to consult a tome of blasphemous lore, even though he has no intention of employing the knowledge contained within.

For some members of the Ordo Xenos, even learning an alien language is considered dangerous, whilst others think nothing of hiring xenos mercenaries to fight their wars. In the Inquisition, truth is relative. The nature of the Inquisition means that there can be no appeal to a higher power when an Inquisitor believes that one of his fellows has strayed irrevocably from the proper path.

Perhaps, if enough evidence can be gathered, it can be presented before a conclave, and a judgement of Excommunicate Traitoris be sought.

More commonly, an Inquisitor is left to take matters into his own hands. Given the shaded distinctions between needless and necessary evils, few Inquisitors willingly involve themselves in a quarrel between their fellows.

Every disagreement has the prospect of sowing division throughout the Inquisition, and it is better for all if these matters can be kept at the level of a personal quarrel. Most of the time, such disagreements burn themselves out or are superseded by genuine threats, but sometimes they descend into outright conflict between the two Inquisitors and their agents.

Radical methods can serve as the salvation for millions, just as the close-mindedness of puritans can doom them. Alas, there is no way to see the outcome until it has occurred.

An Inquisitor can read from the Grimoire Malefact, and can use its knowledge to close a Warp rift, but in so doing he risks opening his soul to Chaos, and becoming the very thing he fears. Those of a puritan mindset insist such risks are reckless and unnecessary, and would seek other methods to close the Warp rift, even if the delay doomed a dozen worlds.

In this case, the radical methodology would appear to be the correct one. But what if, by opening his mind to the Warp, the reader of the Grimoire Malefact is later possessed by a Daemon who wreaks more damage than the rift ever would have? This declaration excommunicates the accused from the human race, and is an indication to other Inquisitors and Adepta that the excommunicate party should be hunted down and killed for the good of the Imperium.

Inquisitorial conclaves are often the venue for declaring excommunications and, in extreme circumstances, even a fellow Inquisitor can be so branded. Excommunication is never done lightly, but is a principal weapon of the Inquisition and one of the ways its authority can be used to protect the Imperium.

Inquisitors of the Ordo Malleus make it their business to combat the physical manifestation of Chaos itself: the Daemon. They have pledged their every waking hour to the discovery and scourging of such creatures, wherever they can be found. Members of the Ordo Malleus are often battle-hardened warriors, for Daemons cannot be cast out through the subtleties of espionage or trickery — only the blessed blade and the purified flame will serve.

However, knowledge is their chief weapon. Agents of the Ordo Malleus are scholars of daemonic lore and know how to shackle and bind Warpspawn.

Most use this only to seek advantage over their otherworldly prey, to leave them vulnerable to the strike of a Daemon hammer or a sanctified bolter shell. A few, however, go further, imprisoning daemonic entities in mortal host bodies and forcing the creatures to combat their own kind.

Unlike other Chapters of the Adeptus Astartes, who are called upon to fight any and all threats to the Imperium, the Grey Knights are dedicated to slaying Daemons and stand ever ready to assist the Ordo Malleus in their long war against Chaos. The calling of the Ordo Xenos is to investigate and catalogue alien species, identifying those which may be of use to the Imperium and orchestrating the destruction of those deemed to be a threat.

Agents of the Ordo Xenos are typically the most eccentric of their kind, for they spend years — even decades — travelling and living in nonhuman space, learning everything they can that will facilitate the exploitation or elimination of the races they encounter. As a result, many Ordo Xenos Inquisitors have strong ties with Rogue Traders, with whom they share many goals, and often travel with retinues of alien mercenaries or travellers.

Despite this, there is more blood on the hands of the Ordo Xenos than any other branch of the Inquisition. All too often, decades of peaceful and seemingly friendly contact are but a screen behind which raids by Deathwatch Kill Teams sabotage vital infrastructure, leaving the aliens defenceless against xenocidal attack from an Imperial battle fleet.

Formed long ago by accord between a conclave of Inquisitor Lords and an esteemed assemblage of Space Marine Chapter Masters, the Deathwatch is composed entirely of veteran Space Marines, seconded from the greatest Chapters in the galaxy. They are trained and equipped to repel the alien tide that threatens to overwhelm Humanity, and are an invaluable tool for any Inquisitor seeking to vanquish the xenos threat.

A shadowy branch of an organisation already swathed in secrecy, the Ordo Hereticus is the guardian of Humanity, the watcher at the gates that protects Mankind — as much from its own weaknesses as any threat from without.

Imperium Adeptus, Inquisition and Custodes - Full 8th edition Leaks - 3++

The Witch Hunters of the Ordo Hereticus are sinister, feared individuals. Their skin is pale from long days spent in the excruciation chambers of Inquisition fortresses or poring over ancient texts that speak of the heretic and his machinations. For the first few millennia of its existence, the Ordo Hereticus was but a rumour even to other Inquisitors, so fanatically was its secrecy guarded.

All this came to an end following the Age of Apostasy, when it was decided that the Ordo would serve better by casting an intimidating shadow, rather than existing as a myth too easily ignored. The arrival of an Ordo Hereticus Inquisitor is met with as much trepidation as awe, since none know where their gimlet gaze may land and upon whom their suspicions might fall.


In addition to monitoring the Ecclesiarchy — ensuring that Wars of Faith do not exceed their mandate or that its many Cardinals do not amass more power than is deemed appropriate — the Ordo Hereticus keeps a close eye on many other Imperial organisations: the Adeptus Arbites, the Adeptus Astartes, the Adepta Sororitas and also fellow members of the Inquisition. They monitor doctrinal and physical purity, and no one is beyond their jurisdiction. It is a brave man who crosses the path of a Witch Hunter, as simply by opposing a member of the Ordo Hereticus an individual may be damned and declared Heretic and Extremis Diabolus.

Few have heard of the Ordo Chronos, and fewer still have any inkling of its mission, which is to study the effects of Warp travel and the passage of time. It is common knowledge that a vessel occasionally arrives at its destination much later than its Navigator intended, the crew experiencing the passage of many months, whilst centuries pass in the real world.

Such events are the subject of many legends, but accepted as one of the risks associated with Warp travel. Far less common, but by no means unheard-of, are those occasions when a vessel has become embroiled in a Warp phenomenon that results in it being expelled into realspace before it actually set out.


The Ordo Chronos are concerned with preventing and combating any anomalies created by such events. It is hard to gauge their success or failure, partly due to the paradoxical nature of their work, but also because the entire Ordo is said to have disappeared without trace. This may seem a trivial, almost facile task in light of the weighty matters pursued by other branches of the Inquisition, but nothing could be further from the truth.

The Imperium constantly strains under the weight of its own colossal bureaucracy, and all manner of vital bibelots of information are lost or misfiled through simple human error. Far from Terra, a planetary governor whose world is in uproar looks to the skies for sign of assistance, little knowing that his request for aid has been bound into the spine of an eight hundred page missive on lumen design.

Elsewhere, an Imperial Fleet — hundreds of ships all told — hangs silent in interstellar space, because the documentation updating its orders has travelled from desk to desk, never reaching a recipient with sufficient authorisation. The Ordo Scriptorum can only intercept a handful of these failures, but even one can prove the difference between the life and death of billions.

The purpose here is twofold. Inquisitors of the Ordo Machinum often accompany Adeptus Mechanicus archaeological teams to distant worlds, the better to see for themselves exactly what has been recovered. They often work in concert with the Ordo Xenos — especially when the world in question has been under alien control or there is any suggestion of non-human origin for the technology the Adeptus Mechanicus seek to recover.

Krak Grenades Krak Grenades Special Rules: Power Sword. Power Fist. Unit Type: Infantry Heavy Bolter. Targeter Options: If he has more than one Sage in his retinue.

Laspistol Special Rules: If accompanied by a Sage. If the save is passed. If the inquisitor has two or more Mystics in his retinue. Aside from this. These shots are taken before the enemy unit moves. Note that if the Inquisitor is equipped with a psychic hood then he may use either his Penitent or the psychic hood to attempt to nullify the enemy power. Ranged attacks from Daemons are counted as psychic powers by the Penitent.

If an Inquisitor with a Penitent in his retinue comes under attack from a psychic power of any description. If accompanied by a Chirurgeon. They cannot capture objectives. This means they do not require unit coherency and are unaffected by unit losses in any way. If an Inquisitor has more than one Chirurgeon in his retinue then he may ignore the first wound he takes each turn. Special Rules No Formation The members of this unit operate independently during the game and may not join units or ride in vehicles unless stated otherwise in their special rules.

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