Metal Gear Solid® 3 Snake Eater™ - The Official Guide, Content: The entire sample page pack, Size: MB. All the sample pages from the Metal Gear Solid ® 3. Walkthrough: We've provided a detailed description of how to best navigate each area. . Snake also has three slots for keeping live animals. search the locker with the red stripe to find a sneaking uniform and a Metal Gear Solid 2 poster. FAQ/Walkthrough, 07/15/07, A I e x, Final, K. FAQ/Walkthrough, 02/26/05, Ack_oof_ouch, , K. FAQ/Walkthrough, 07/15/05, DarkSun, , K.
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This is a full walkthrough for Metal Gear Solid 3: Snake Eater. The walkthrough is split into several sections, as shown below. These can be accessed from this. MGS3: Snake Eater at IGN: walkthroughs, items, maps, video tips, and strategies. Click here to download the Metal Gear Solid 3: Snake Eater PDF Guide. If you aren't yet subscribing to IGN Insider, sign up now for tons of.
Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. It is also possible to hang down from nearyby branches by getting onto one and pressing the Triangle button. It is also possible to lock the direction you are facing by pressing the L1 button in Overhead View.
It is possible to stay under as long as the O2 Gauge, and subsequently, your health bar do not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction.
Let go if the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 Gauge. Rapidly press the Triangle button to head for the surface. With rolling, it is possible to clear some small obstacles. Also, press the Triangle button in front of a ladder to climb or descend it. When there is a railing, face the edge and press the Triangle button to jump over it and hang down.
If there is no railing, and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is not a long drop, then you will only hang down if you approach the edge while walking or stalking. Use the Left Analog Stick to move along the edge, hanging. Press the L2 button and the R2 button at the same time to do a pull-up and peek over the edge.
The Grip Gauge will continue to decrease while hanging, and you will fall if it runs out.
Press the X button to let go and drop while hanging. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. Crouching is better than standing, and lying down is better than either position.
This corner technique is useful when you are in a shootout with enemy soldiers. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area.
If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped.
If you distract an enemy, you can occasionally make your way around them and infiltrate without avoiding combat. This is very useful for keeping track of what is up ahead in the direction of movement.
It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup.
You must sneak up behind an enemy to do this, and you cannot do it in Alert Phase. Since even the first Metal Gear cardboard boxes have been in the series.
Snake's preferred way of hiding from the enemies was to hide in a cardboard box. Much to many fan's delight, the cardboard box is making yet another return. Using the box is simple enough. Just equip it and Snake will hide inside it. If the enemy has not seen Snake get into the box, or you are not sitting in the middle of their patrol route, then it's very unlikely they'll investigate.
However, if you hide in the box during Alert Phase, or they see it move a little bit, they will pick up the box to see what is inside it.
They aren't that stupid In MGS3, there are three different boxes. All three serves the same purpose to hide from the enemy. Just make sure you're using it in a logical place, like a building, and not in the middle of the jungle.
Best used indoors, next to some other boxes. Well, lockers work very well. At different places in the game, you can find lockers that the enemy personnel use to store various items or equipment. To open a locker, just stand in front of it try to get close , and press the Triangle button.
Snake will open the locker. Depening on the difficulty setting you are playing on, there may or may not find an item or ammo in there. To hide inside the locker, just move Snake all the way into the locker. He'll automatically turn around and shut the door, then he'll be hidden from view. This tactic is put to best use during Clearings, Alert Phases, or any other kind of situation where you have got a guard s looking for you.
Despite the small amount of room in the locker, there are a few things you can do. Want to see what is to the left or right of the vent in that locker? Then just press either R2 or L2 to look right or left, respectively. Want to see what is below the vent? Then press both buttons together at the same time. Pressing R1 will have Snake move his face up to the vent itself and look out. While doing this will give you a much better view of the surrounding area, press the button lightly.
If you press it too hard, Snake's head will smack into the locker, making noise, and catching the attention of any enemy nearby. An alternative way to make noise is to press the Circle button in the locker. You can also duck down by pressing X, but there is really no point to it. Just took down a guard, and you're looking for a way to get rid of the evidence? Put him in a locker! To put an enemy in a locker, you must have a locker open.
Snake will automatically stand the body up and shut the locker door. Now, the body is safely out of sight. If any unconscious guard is put into a locker, he will never wake up while in that locker. Want some brief cover in a firefight? Open the door of a locker and move behind it.
This will only provide a short moment of cover however, for locker doors break off when they are shot too much. Remember, it's just a thin piece of metal. Only use this if you are in dire need of cover. If you ever encounter a locked locker, I suggest breaking the door open. You can do this in several ways. The locker will then either fall outward, allowing you access to what is inside, or it will fall inword, which means there was nothing there to begin with, and you can't get inside.
Snake can be hit by the falling locker. It brings you into a menu called the 'Survival Viewer'. This menu is where you will come to change camo, eat food, exchange items and weapons in your backpack, cure yourself, etc. In this section, I will go into detail on each sub-menu of the Survival Viewer, in order to give you a better understanding of it. You're moving very slow as not to be seen. Suddenly, Alert mode kicks in and the guard starts firing at you!
You had on the Fire camo in the grass! He was able to see you easily. Things like that can happen when you fail to use the Camouflage system properly. Camouflage consists of two thing: Facepaint Uniform Facepaint is different patterns and colors of paint you apply to your face. Uniform is the uniform you wear on your body. Some are for camouflaging yourself into your enviroment, others hold special features and look silly.
To successfully camouflage yourself into the enviroment, you must keep an eye on your Camouflage Index. Your current facepaint appears on top, your current uniform on bottom, and the percent appears in the box. The percent in the box is not there for no reason.
It tells you how good you are camouflaged into the enviroment. The reward for completing the game with No Alerts, or by getting all the Kerotan Frogs more on those later.
It's always good to choose the best camo for the job. Usually this can be done with little thinking Hm, I'm in the grass, so the Leaf uniform and Woodland paint should be good. If you are unsure though, just go to the Camouflage section of the Survival Viewer. Your camouflage means the difference between life and death, being seen and being stealthy. Always keep it at a good amount whenever possible. You have to find what you need in the jungle, by yourself.
When you find it however, no longer does it go immediatly to your inventory.
It goes straight to your Backpack. The relevance of the backpack feature is that you must choose wisely what you really want to have out at any given time for immediate access. This allows their differences to be highlighted to represent contrasting themes in their respective games. In previous games, Big Boss is seen as a major antagonist.
However, in this game, Big Boss resembles the heroic type prevalently portrayed by Solid Snake in the games he is protagonist. Following the events of Operation Snake Eater, the impact The Boss and her death had on Big Boss greatly altered his moral perspective over time, a situation which was unparalleled in the lifetime of Solid Snake.
Thus, his "scene" had altered his outcome, and superseded the inclinations provided by his genes that Solid Snake would live by.
All the major characters of Metal Gear Solid 3 are affected by the scene. EVA is forced into a deadly game of espionage in which she falls in love, ultimately causing heartbreak. Sokolov is forced to build weapons as a result of the climate of fear and deterrence, which nearly led to his death. Volgin becomes consumed by power due to the Legacy he inherits. The "scene" of the Cold War consumes him, turning him into a madman consumed by the desire to "win" the Cold War - by deposing Khrushchev and creating the perfect weapon.
He also suffers death from the "scene. The Sorrow refuses to let go, clinging to the place - the "scene" - where he was killed.
Another theme in the game is the concept of "patriotism. Officially, Naked Snake was the patriot due to disposing of a traitor and his saving the world from nuclear war, but the true patriot was later revealed to be The Boss, who faked defection and later ended up giving her life so as to save her country and the world even when it meant that her name would go down in history as a traitor and war criminal.
Snake must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons, the emphasis is on using stealth to avoid confrontations.
A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers and the series' trademark cardboard box , which Snake can hide under to avoid visual detection.
Naked Snake hiding in the bushes to avoid detection. The camouflage index can be seen in the top right corner of the screenshot. Despite the fundamental similarities, Metal Gear Solid 3 introduces many new gameplay aspects not present in previous Metal Gear games, including camouflage , a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.
Most of the game is set outdoors in a fictional Soviet Union rainforest, and using this varied environment to its fullest potential is often the key to success.
Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's time period.
In order to minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment. Other devices for camouflage, such as a fake " Crocodile Cap " to decrease chances of being detected in water, may also be used, though they must be found by the player as they are hidden throughout the game. The basic close combat from previous installments has been heavily refined and expanded into the CQC system.
When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold, at which point a variety of actions can be performed, such as choking the enemy unconscious, interrogating them at knife-point to obtain information or slitting their throat.
The amount of pressure applied to the button and movement of the analog stick determine the action performed. While previous games used only a simple life bar, Metal Gear Solid 3 also keeps track of injuries over the entire body. For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage.
Unless these injuries are treated, Snake will not be able to fully recover his health for some time. The location brings in the need to rely upon native flora and fauna to survive.
This is manifested in a stamina gauge, which constantly depletes during gameplay. Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's stomach grumbling. Food can be stored in Snake's backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomach ache, causing the stamina gauge to deplete faster.